Online Computer Games: Train Young Brain

January 22, 2012 - 1:33 am No Comments

Although there seems to be conflicting opinions over the beneficial aspects of computer games for children, the fact remains that many computer games enable children to develop their thought processes. There are particular games which really get kids to think such as word games. Word games come in a variety of types including crossword puzzles or Scrabble-type games. These games are ones that produce no harmful effects for the children and help them to improve their vocabulary while having fun.

Some Games Help Children with Their Spelling

There are many skills children can improve upon by playing computer games. One skill in particular which children can improve upon by practicing is that of spelling. Many computer games focus on words and vocabulary which help children learn how to spell a variety of words and improve their spelling on the words which they already know. Spelling is an important part of an individual’s life and improving this skill at a young age will make a big difference.

One game in particular which will help children improve their spelling is online Scrabble. This entertaining game is one which makes children spell words and use their minds to come up with new words. There are varying levels of Scrabble which one may increase each time that they play this game online. Spelling skills are definitely ones which can improve through the use of online games.

Aid in Improving Problem Solving Skills

Good problem solving skills are important for individuals of all ages but especially children. Improving problem solving skills can be done in a number of ways and one way in particular where individuals can work on their problem solving skills is by playing logic games and other thought provoking computer games. Playing these types of games online are beneficial for a few different reasons. First, the child who plays these games online can do so alone and does not have to have another individual to compete against, as the computer will provide automated competitors. Secondly, one who plays games such as these online versions will find that there are a number of different games to choose from and one can always locate a new game to play should they complete the one which they are currently working on.

Exercise Your Brain in the Cognitive Age: Reflections on the Brain Games Market

January 21, 2012 - 12:37 pm No Comments

Copyright (c) 2008 SharpBrains

In the past few days, The New York Times has published two excellent articles on brain and cognitive fitness. Despite appearing in separate sections (technology and editorial), the two have more in common than immediately meets the eye. Both raise key questions that politicians, health policy makers, business leaders, educators and consumers should pay attention to.

1) First, Exercise Your Brain, or Else You’ll … Uh …, by Katie Hafner (5/3/08). Some quotes:

– “At the same time, boomers are seizing on a mounting body of evidence that suggests that brains contain more plasticity than previously thought, and many people are taking matters into their own hands, doing brain fitness exercises with the same intensity with which they attack a treadmill.”

– “Alvaro Fernandez, whose brain fitness and consulting company, SharpBrains, has a Web site focused on brain fitness research. He estimates that in 2007 the market in the United States for so-called neurosoftware was $225 million.”

– “Mr. Fernandez pointed out that compared with, say, the physical fitness industry, which brings in $16 billion a year in health club memberships alone, the brain fitness software industry is still in its infancy. Yet it is growing at a 50 percent annual rate, he said, and he expects it to reach $2 billion by 2015.”

– “Boomers believe they have ample reason to worry. There is no definitive laboratory test to detect Alzheimer’s disease”.

Comments: I enjoyed the conversations I had with the NYT reporter, Katie Hafner. The main 3 points I wanted to convey were, and are:

a) The brain fitness software programs mentioned in the article (and others) are no more than “tools” to exercise certain brain functions. None of the products on the market today offer an overall brain health solution. Some programs are helpful at training specific cognitive skills that tend to decline with age, others improve attention or decision making skills, and still others help assess cognitive functions. If health, education and corporate executives as well as consumers become more familiar with the progress that cognitive science has made over the last 10-20 years, they will be able to make informed decisions about which, if any, tools, may help. This is what “smart people” do: adapt to new environments and use new tools appropriately – without falling prey either to manufacturers’ inflated/ confusing claims, or negating the value of those tools as a general principle.

b) Many times, baby boomers worried about their memory tend to blame Alzheimer’s disease. This reaction causes stress and anxiety, which in turn harms the brain structurally (by reducing neurogenesis – the creation of new neurons) and functionally (by reducing working memory and decision-making abilities). Hence, stress management or emotional self-regulation, is often a much needed cognitive training intervention.

c) The brain fitness market is growing fast and this trend will continue. This is not just a Nintendo-fueled fad. The article reflects this point best. Part of the market confusion lies in the disconnect between what computerized brain fitness programs can do (the ones with more science behind them than Nintendo Brain Age) and what people seem to want them to do. Computerized programs can be an efficient way to exercise and train specific cognitive skills and improve productivity and daily life. Think of them as similar to the range of equipment in a health club. If you walk into a health club today, you will find machines for abdominal muscles and others for cardio training, biceps, etc. Similarly, there are brain fitness programs to improve auditory processing, others to expand working memory, maintain driving-related skills, etc.

However, what the current brain fitness software programs can’t do is to prevent Alzheimer’s disease altogether. At most, there is circumstantial evidence that they can (together with, say, learning how to play the piano, taking on a second or third career, or nurturing new stimulating interests) help lower the probability of developing Alzheimer’s symptoms. But, again, no specific program has been shown to be better than another from this “anti-Alzheimer’s” point of view. The best protection is to lead rich, stimulating lives.

The second excellent article in the New York Times on a related topic was an opinion piece by David Brooks, which provides the perfect context for why cognitive fitness and training deserves more attention than it gets today.

2) David Brooks: The Cognitive Age (5/2/08). Quotes:

-”It’s the skills revolution. We’re moving into a more demanding cognitive age. In order to thrive, people are compelled to become better at absorbing, processing and combining information.”

-”the most important part of information’s journey is the last few inches  the space between a person’s eyes or ears and the various regions of the brain. Does the individual have the capacity to understand the information? Does he or she have the training to exploit it?”

-”But the cognitive age paradigm emphasizes psychology, culture and pedagogy  the specific processes that foster learning.”

Comments: Beautifully said. Yes, we are “moving into a more demanding cognitive age.” This is true for the reasons that Brooks aludes to: because of globalization that requires workers to keep their cognitive skills sharp to compete. But, there are other reasons such as current demographic, health and scientific trends. People are living longer which means that they have more opportunities to experience cognitive decline and and will require specific interventions. Huge medical advances over the last 100 years have enabled longevity, improved quality of life overall. But, they have focused more on how to maintain “healthy bodies” than on “healthy brains.” Thanks to scientific research, there is now more knowledge on the cognitive effects of a variety of medications and conditions, from attention deficit disorders to chemotherapy and beyond. Our market projections take into account these trends.

In sum, we agree with Brooks: the Cognitive Age is here. And we add: new tools will help us be more healthy and productive.

BRAIN-MACHINE INTERFACE

January 21, 2012 - 11:08 am No Comments

BRAIN MACHINE INTERFACE

A brain-machine interface (BMI) is an attempt to mesh our minds with machines. It is a communication channel from a human’s brain to a computer, which does not resort to the usual human output pathways as muscles. It is about giving machine-like capabilities to intelligence, asking the brain to accommodate synthetic devices, and learning how to control those devices much the way we control our arms and legs today. These experiments lend hope that people with spinal injuries will be able to someday use their brain to control a prosthetic limb, or even their own arm. A BMI could, e.g., allow a paralyzed patient to convey her/his intentions to a computer program. But also applications in which healthy users can benefit from the direct brain computer communication are conceivable, e.g., to speed up reaction times. Initially theses interactions are with peripheral devices, but ultimately it may be interaction with another brain.

THE HUMAN BRAIN

All of it happens in the brain. The brain is undoubtly the most complex organ found among the carbon-based life forms. So complex it is that we have only vague information about how it works. The average human brain weights around 1400 grams. The most relevant part of brain concerning BMI’s is the cerebral cortex. The cerebral cortex can be divided into two hemispheres. The hemispheres are connected with each other via corpus callosum. Each hemisphere can be divided into four lobes. They are called frontal, parietal, occipital and temporal lobes. Cerebral cortex is responsible for many higher order functions like problem solving, language comprehension and processing of complex visual information. The cerebral cortex can be divided into several areas, which are responsible of different functions. This kind of knowledge has been used when with BCI’s based on the pattern recognition approach. The mental tasks are chosen in such a way that they activate different parts of the cerebral cortex.

 

CONCLUSION

 

Cultures may have diverse ethics, but regardless, individual liberties and human life are always valued over and above machines. What happens when humans merge with machines? The question is not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?

BMI’s will have the ability to give people back their vision and hearing. They will also change the way a person looks at the world. Someday these devices might be more common than keyboards. Is someone with a synthetic eye, less a person than someone without? Shall we process signals like ultraviolet, X-rays, or ultrasounds as robots do? These questions will not be answered in the near future, but at some time they will have to be answered. What an interesting day that will be.

THE HUMAN BRAIN

All of it happens in the brain. The brain is undoubtly the most complex organ found among the carbon-based life forms. So complex it is that we have only vague information about how it works. The average human brain weights around 1400 grams. The most relevant part of brain concerning BMI’s is the cerebral cortex. The cerebral cortex can be divided into two hemispheres. The hemispheres are connected with each other via corpus callosum. Each hemisphere can be divided into four lobes. They are called frontal, parietal, occipital and temporal lobes. Cerebral cortex is responsible for many higher order functions like problem solving, language comprehension and processing of complex visual information. The cerebral cortex can be divided into several areas, which are responsible of different functions. This kind of knowledge has been used when with BCI’s based on the pattern recognition approach. The mental tasks are chosen in such a way that they activate different parts of the cerebral cortex. 

CONCLUSION

 Cultures may have diverse ethics, but regardless, individual liberties and human life are always valued over and above machines. What happens when humans merge with machines? The question is not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?BMI’s will have the ability to give people back their vision and hearing. They will also change the way a person looks at the world. Someday these devices might be more common than keyboards. Is someone with a synthetic eye, less a person than someone without? Shall we process signals like ultraviolet, X-rays, or ultrasounds as robots do? These questions will not be answered in the near future, but at some time they will have to be answered. What an interesting day that will be.